Create Zeldar-like skills with C++ in unreal engine 5
What you'll learn
- A powerful skill framework to handle various abilities
- Create abilities of remote bomb, magnesis, ice actor and stasis skill
- Sprint/Gliding/Exhuasted/normal state management with stamina system
- Robust and neat UI system for Multiple gameplay mechanical actors such as wind tunnel, pressure plate, pickable object, breakable wallskill selection
- Communication between C++ and blueprint