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Unreal Engine 5 Blueprints: First Person Shooter (FPS)

What you'll learn

  • You will learn a lot about Blueprints, as this entire course is based on that
  • Setup a first person shooter character with a rifle
  • You will learn about advanced programming concepts, such as interfaces and how it can be used in your project
  • With behavior trees, we will create enemeis that can patrol, attack and investigate. Enemies will also have senses such as sight and damage
  • You will learn to create widgets for the player HUD
  • You will learn how to implement weapon mechanics in your game such as reloading and shooting
  • Learn about animation montages and how to setup an animation graph for your enemy character
  • You will learn how to retarget animations, so you can use them on other skeletons or characters
  • Learn how you can add sockets to character mesh and how it can be used to position weapons and items
  • We will create a basic item system so we can pickup items such as ammo and health
  • Learn how you can use the FABRIK (Inverse Kinematics) node to further improve your animations
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