Unreal Engine 5 Blueprints: First Person Shooter (FPS)
What you'll learn
- You will learn a lot about Blueprints, as this entire course is based on that
- Setup a first person shooter character with a rifle
- You will learn about advanced programming concepts, such as interfaces and how it can be used in your project
- With behavior trees, we will create enemeis that can patrol, attack and investigate. Enemies will also have senses such as sight and damage
- You will learn to create widgets for the player HUD
- You will learn how to implement weapon mechanics in your game such as reloading and shooting
- Learn about animation montages and how to setup an animation graph for your enemy character
- You will learn how to retarget animations, so you can use them on other skeletons or characters
- Learn how you can add sockets to character mesh and how it can be used to position weapons and items
- We will create a basic item system so we can pickup items such as ammo and health
- Learn how you can use the FABRIK (Inverse Kinematics) node to further improve your animations
业余虚幻引擎选手~