From 3DS Max to Meta Quest Using Unreal Engine: Step-by-step
What you'll learn
- Learn how to convert 3DS Max scenes into immersive and interactive VR walkthroughs using Unreal Engine, specifically for Meta Quest devices
- Understand the complete process of optimizing 3D models, textures, and lighting for smooth, high-performance experiences on standalone VR platforms
- Discover effective techniques to diagnose performance bottlenecks, create efficient LODs, and optimize VR projects for maximum hardware efficiency
- Gain practical, hands-on skills to package, deploy, and thoroughly test your VR projects on Meta Quest, ensuring optimal performance and quality
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