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Unreal Shader - Automatic Landscape

Welcome to my Unreal Shader series!

During this course I will show you, step by step, how to create an Automatic Landscape Shader!

Controllable rock on slopes, automatic vegetation managed by mask, rvt, color/normal distant variations and shadowed parallax occlusion mapping, here is everything you will learn in this course.

What I will learn?

In Unreal Engine 5.2:

  • Create serval material functions
  • Create an optimized shader
  • Implement Parallax Occlusion Mapping with Shadows
  • Implement Automatic Vegetation
  • Get Rock texture on slopes automatically

What I will get?

  • ~6 hours of step-by-step video tutorial
  • 1080/30fps resolution

Software Used:

  • Unreal Engine 5.2

Level:

  • Anyone who wants to learn, improve or fix their skills in environment creation.

Prerequisite:

  • Owning a computer with Windows 10 (64Bits) / Not tested on Windows 11
  • Winrar or 7zip to decompress files
  • The basics on Unreal Engine (Camera movements, create Materials, Import assets...)
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