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Real-Time VFX Fundamentals for Unreal Engine 5


Level up your real-time VFX fundamentals with senior VFX artist Tobias Ahlgren Cederlöf as he breaks down the foundations of creating great effects for games while also analyzing what makes game FX not-so-great. This workshop provides a comprehensive introduction to the key concepts aspiring VFX artists should follow, and serves as a helpful refresher and source of inspiration for experienced artists.

Using basic elements such as sprites, meshes, and animated materials, Tobias creates a multi-stage anime-inspired effect while emphasizing the fundamental animation principles coined by animators at Walt Disney Studios many years ago. By completing this workshop, artists will learn what goes into making great effects at the very core, without the need for fancy tech or complicated pipelines.

To fully enjoy this workshop, you simply need Unreal Engine 5 and a basic understanding of real-time effects, such as emitters, particles, and sprites. All the textures and meshes Tobias created for this workshop are provided as downloadable resources (source textures and .fbx meshes) for subscribers.

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