Unreal Engine for Animation
The Animation in Unreal Engine course focuses on providing a comprehensive understanding of the animation process and its tools within the engine. From skeleton creation and mesh editing to rigid control implementation and character animation, participants will explore every stage of the animation pipeline. Terminology is fundamental, and key concepts such as Skinning, Control Rig, Animation Sequences, and Constraints are covered.
The course is structured into several sections, starting with an introduction to skeletal mesh editing tools and bone creation. It delves into the skinning process, rigid control creation, and animation using FK and IK techniques. Additionally, advanced topics like Full Body IK, Morph Targets, and Spline Rigging are explored.
Participants will learn to prepare the engine for animation, work with the viewport, and create shots. Essential aspects of animation, such as Animation Sequence creation, Pose and Tween usage, as well as blending and animation cutting techniques, are covered. The course also teaches how to clean and edit animation curves for precise results.
The final section of the course focuses on animation integration through Blueprints, enabling smooth blending between different animations to achieve natural transitions. With a practical and thorough approach, this course empowers participants to create stunning animations within Unreal Engine.
您将会学到什么
- Concepts and Terminology of Real-Time Animation
- Creation of Skeletons in Unreal Engine
- Tools and Vertex Weighting Process in Unreal Engine
- Control Rig Creation in Unreal Engine
- Real-Time Animation in Unreal Engine
- Constraints and Space Switching in Unreal Engine
- Animation Review and Cleanup Process
有哪些课程要求或基本要求?
- Requires basic knowledge of Unreal Engine
- Regarding the specifications of your computer, you will need:
- Windows 10
- Unreal Engine 5.3
- An Epic Games account
此课程面向哪些人:
- This course is aimed at individuals interested in learning the animation workflow within Unreal, from rigging to the final character animation.